![]() ![]() ![]() Honda proved to be enough motivation spur me on until I started beating the AI on a consistent basis. Normally that would be enough to rule a game out for a man as workshy as I am, but all my losses to E. It is especially punishing to those who resort to button bashing, watching bemused as your characters thrash around, before punishing you severely for it. With an emphasis on execution, spacing, whiff punishing, and half a dozen other arcane terms, it is impossible to simply leap into a match and play effectively. On the other hand, Street Fighter 4 in any of its iterations – vanilla, Super, Arcade Edition, AE2012 and, finally, Ultra – is hardly the most welcoming of fighters. ![]() I think it is safe to say that my introduction to Street Fighter 4 was a torrid one. Without the ability to be constantly aggressive, my Ryu is about as threatening to Honda as the average squirrel is to a brick wall. On the other hand, I was raised on Tekken and Soulcalibur. He actually knows a bit about what he is doing and, against me at least, is quite capable of turning a relatively unthreatening sumo wrestler into a flying and somewhat comical doom dispenser. Honda, damage done, reverts back to a defensive crouch, ready to fling himself back onto the horizontal plane at a moment’s notice. Ryu freezes like a rabbit in headlights, doing nothing as the chubby flying man crashes into him and throws him across the scene. Edmund Honda drifts across the screen head first. ![]()
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